Alchemists
In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories Æ’?? correct theories, that is Æ’?? and therein lies the problem.
The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.
Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories.
During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
Flavor text:
Mandrake root and scorpion tail; spongy mushroom and warty toad Æ’?? these are the foundations of the alchemist's livelihood, science, and art.
But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects Æ’?? or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.
- Less
Awards & Honors
2016 Nederlandse Spellenprijs Best Expert Game Nominee
2015 Scelto dai Goblin Winner
2015 Goblin Magnifico Nominee
2015 Essener Feder Best Written Rules Winner
2014 Meeples' Choice Nominee
2014 Golden Geek Most Innovative Board Game Nominee
2014 Golden Geek Board Game of the Year Nominee
2014 Golden Geek Best Strategy Board Game Nominee
2014 Golden Geek Best Board Game Artwork & Presentation Nominee
Returns & Replacements
All returns require approval and an RMA. Please email info@swordandboardgames.co.za for approval before sending back merchandise.
Sword and Board will accept returns on all unopened products within 2 weeks of delivery. Sword and Board does not cover shipping costs on returns. All returns are subject to a 15% restocking fee. The restocking fee is waived if store credit is elected as the refund method.
If a sealed product contains missing or damaged parts, you will have to contact the manufacturer to correct the problem. If you need help finding the contact information for the manufacturer, you may call or email Sword and Board and we will be happy to assist you.
Due to the fluidity of the collectible gaming market, we are unable to accept returns on singles, including Magic: The Gathering and Star Wars Destiny. The only exception to this policy is if you have received a card in a condition inconsistent with the guidelines of our Grading Policy. If you feel this applies to a card you have purchased, email info@swordandboardgames.co.za within 3 days of delivery to resolve the issue via exchange or refund. Please wait for approval from our customer service team before sending back any merchandise.