Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails

Regular Price R 2,255.00

Vendor: Solarpop

Product Type :

Hurry! Only
4
units left in stock!
Board Game
-
+
In Stock SOLD OUT
Free Delivery
on orders over R1800
Wide Range
One stop hobby shop
Customer Support
Fast friendly service
Gift Voucher
Available here

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe Æ’?? which means that you'll be moving across water, of course, and that's where the sails come in.

As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.

Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.

Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.

Part of Ticket to Ride series.

Returns & Refund Policy

At Sword & Board, we want you to be satisfied with your purchase. If you are not entirely happy with your order, we are here to help.

1. Cooling-Off Period and Returns

In accordance with the Electronic Communications and Transactions Act, you are entitled to cancel your purchase within 7 days of receiving your items for a full refund, subject to the following conditions:

  • Condition: The items must be unopened, unused, and in their original factory-sealed packaging. Due to the nature of our products (e.g., Trading Card Games, board games with components), we cannot accept returns on items where the shrink-wrap or security seals have been broken.
  • Return Shipping: The cost of returning the item to our Milnerton store is the responsibility of the customer. We recommend using a trackable shipping service, as we cannot guarantee receipt of returned items.

2. Defective or Damaged Items

If you receive an item that is damaged in transit or has a manufacturing defect (e.g., missing components or printing errors):

  • Reporting: Please notify us at info@swordandboardgames.co.za within 48 hours of delivery. Please include photos of the damage and your order number.
  • Resolution: We will arrange for a courier collection of the defective item. Once inspected, we will offer a replacement, a store credit, or a full refund.
  • Manufacturer Defects: For certain products, we may facilitate a request for replacement parts directly from the supplier to resolve the issue quickly.

3. Non-Returnable Items

The following items cannot be returned or exchanged:

  • TCG Singles and Sealed Product: Due to market volatility, Trading Card Game singles and sealed "blind" products (booster packs) are non-returnable.
  • Gift Cards: Digital or physical gift cards cannot be redeemed for cash.
  • Sale Items: Items purchased on "Clearance" or during specific "Flash Sales" are considered final sale unless defective.

4. Pre-order Cancellations

You may cancel a pre-order for a full refund at any time before the item has been dispatched.

  • Note: If a pre-order is cancelled after we have specifically secured stock for you, or if it is a high-value special import, we reserve the right to charge a 10% administration/restocking fee.

5. Refunds

Once your return is received and inspected, we will send you an email to notify you of the approval or rejection of your refund.

  • Approved Refunds: Refunds will be processed via EFT within 2 to 3 business days.
  • Store Credit: If you prefer, we can issue store credit immediately upon approval of the return.