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EvenfallIt is Evenfall, and the Clans of Magic prepare for a new era when the boundaries of worlds blur. Players: 1-4 Age: 14+ Play time: 120 minutes
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Taluva ExtensionAn extension for the basic Taluva game, not Taluva Deluxe. It adds two-hex tiles. Requires the basic Taluva game. Players: 2-5 Age: 8+ Play time: 45 minutes
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Kharnage: The Dark Rampage Army ExpansionAn army expansion for Kharnage in which the undead join the fight. Requires the base game. Players: 2-5 Age: 9+ Play time: 40 minutes
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Mage Noir: Kickstarter EditionThe Kickstarter edition of the duelling deck-building card game Mage Noir. Age: 14+ Play time: 30 minutes
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DiluviumLead a powerful civilisation through the aftermath of a great flood in this strategy game. Players: 1-4 Age: 10+ Play time: 60 minutes
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Builders of Sylvan DaleAfter the Great Disasters, the Elders call on you to rebuild Sylvan Dale. Players: 2-4 Age: 10+ Play time: 60 minutes
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KeyflowerA game of worker placement played over four seasonal rounds. Players bid and build to expand their villages. Players: 2-6 Age: 12+ Play time: 120 minutes
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Rajas of the GangesCompete for wealth and fame in 16th-century India under the Great Moguls with tactics and karma. Players: 2-4 Age: 12+ Play time: 75 minutes
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Everdell: Tales From the Green AcornA lore book with illustrations by Andrew Bosley and new stories about the world of Everdell.
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Everdell: Mistwood ExpansionIntroduces the villain Nightweave and her spiderlings, who plot to take over Everdell. Requires Everdell. Players: 1-4 Age: 10+ Play time: 100 minutes
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Euphoria: Build a Better DystopiaA dystopian worker-placement game in which you build the best society. This is the US edition. Players: 2-6 Age: 13+ Play time: 60 minutes
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Hamlet: By the Lake ExpansionTake your village lakeside. Form lakes, build boats, go fishing and feed your villagers. Requires Hamlet. Players: 1-4 Age: 10+ Play time: 90 minutes
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Dune: War for Arrakis: Spacing Guild ExpansionAdds a Space Board where Guild Heighliners race through space. Requires Dune: War for Arrakis. Players: 2-4 Age: 14+ Play time: 120 minutes
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The Witcher: Path of Destiny: Wild Hunt ExpansionAdds a semi-cooperative mode to The Witcher: Path of Destiny in which one player takes on the Wild Hunt. Requires the base game. Players: 1-5 Age: 14+ Play time: 90 minutes
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The Vale of Eternity: Artifacts ExpansionAdds new creatures and powerful Artifacts to The Vale of Eternity. Requires the base game. Players: 2-4 Age: 14+ Play time: 60 minutes
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Divinus: Shadow of Yggdrasil ExpansionAn eight-scenario prequel campaign playing as four gods of the Norse pantheon. Requires Divinus. Players: 2-4 Age: 10+ Play time: 60 minutes
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Vikings Gone Wild: It's a Kind of Magic ExpansionAdds 110 cards, including a new card type, Spells, to Vikings Gone Wild. Requires the base game. Players: 2-4 Age: 10+ Play time: 90 minutes
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Maladum: Dungeons of Enveron Starter SetThe starter set for Maladum, a dungeon-delving game where ancient magic returns. Players: 1-6 Age: 14+ Play time: 120 minutes
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