{"title":"Strategy Games","description":"\u003cp\u003eHeavier, deeper board games for gamers who love planning, engines and big decisions.\u003c\/p\u003e","products":[{"product_id":"7-wonders-duel","title":"7 Wonders: Duel","description":"\u003cp\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\n\u003cp\u003eWhat's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. 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Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!\u003c\/p\u003e\n\n\u003cp\u003eOn each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side.\u003c\/p\u003e\n\n\u003cp\u003eAt the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357411608,"sku":"DOW7901","price":1515.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic428828.jpg?v=1754291574"},{"product_id":"charterstone-a-village-building-legacy-game","title":"Charterstone: A Village-Building Legacy Game","description":"\u003cp\u003eThe prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.\u003c\/p\u003e\n\n\u003cp\u003eIn Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.\u003c\/p\u003e\n\n\u003cp\u003eYour journey through Charterstone's many secrets will last twelve games, but it doesnÆ’??t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832273760536,"sku":"STM700","price":1400.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3322613.jpg?v=1754291570"},{"product_id":"civilization-a-new-dawn","title":"Civilization - A New Dawn","description":"\u003cp\u003eSid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.\u003c\/p\u003e\n\u003cp\u003eThis new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilizationÆ’??s place as the greatest world power.\u003c\/p\u003e\n\u003cp\u003e?Ã¿\u003c\/p\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/rH0nGIDRvnA\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen\u003e\u003c\/iframe\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360262424,"sku":"CIV01","price":1255.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3764168.jpg?v=1754291569"},{"product_id":"inis","title":"Inis","description":"\u003cp\u003eInis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:\u003c\/p\u003e\n\n    \u003cp\u003eLeadership: Be the leader Æ’?? i.e., have more clan figures than any other player Æ’?? of territories containing at least six opponents' clans.\u003cbr\u003e\n    Land: Have your clans present in at least six different territories.\u003cbr\u003e\n    Religion: Have your clans present in territories that collectively contain at least six sanctuaries.\u003c\/p\u003e\n\n\u003cp\u003eOver the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island.\u003c\/p\u003e\n\n\u003cp\u003eAt the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect \"epic tales\" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building\/exploring, and special actions.\u003c\/p\u003e\n\n\u003cp\u003eCareful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom.\u003c\/p\u003e\n\n\u003cp\u003eWhile Inis has \"dudes\" that are \"on a map\", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357149464,"sku":"INI01","price":1500.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3112623.jpg?v=1754291564"},{"product_id":"merchants-and-marauders","title":"Merchants and Marauders","description":"\u003cp\u003eMerchants \u0026amp; Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?\u003c\/p\u003e\n\n\u003cp\u003eIn Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 \"glory\" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.\u003c\/p\u003e\n\n\u003cp\u003eA big component of the game is whether (or when) to turn \"pirate\" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357116696,"sku":"ZMG7062","price":1550.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic738119.jpg?v=1754291563"},{"product_id":"near-and-far","title":"Near and Far","description":"\u003cp\u003eFour wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?\u003c\/p\u003e\n\n\u003cp\u003eIn Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.\u003c\/p\u003e\n\n\u003cp\u003eNear and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.\u003c\/p\u003e\n\n\u003cp\u003eAnswer the call of the ruins and begin your journey.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357083928,"sku":"RVM015","price":1850.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3605785.jpg?v=1754291562"},{"product_id":"rising-sun","title":"Rising sun","description":"\u003cp\u003eRising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors.\u003c\/p\u003e\n\n\u003cp\u003eRising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire.\u003c\/p\u003e\n\n\u003cp\u003eWhereas the distant ancestor of Blood Rage was Risk, Rising Sun claims Diplomacy as its distant ancestor. Tackle negotiations, alliances, and war. Capture hostages and commit seppuku. The game features an honor track, which rises and falls based on your actions.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357051160,"sku":"RSU001","price":2515.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3880340.jpg?v=1754291561"},{"product_id":"scythe","title":"Scythe","description":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as Æ’??The FactoryÆ’?ï¿½, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\n\u003cp\u003eScythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each factionÆ’??s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\n\u003cp\u003eScythe gives players almost complete control over their fate. Other than each playerÆ’??s individual hidden objective card, the only elements of luck or variability are Æ’??encounterÆ’?ï¿½ cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\n\u003cp\u003eScythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\n\u003cp\u003eEvery part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Scythe","offer_id":46640084549912,"sku":"STM600","price":1995.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3163924.jpg?v=1754291560"},{"product_id":"scythe-the-wind-gambit","title":"Scythe The Wind Gambit","description":"\u003cp\u003eMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.\u003c\/p\u003e\n\u003cp\u003eScythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:\u003c\/p\u003e\n\u003cp\u003eÆ’?â€º Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).\u003c\/p\u003e\n\u003cp\u003eÆ’?â€º Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. 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These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.\u003c\/p\u003e\n\u003cp\u003eNo two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.\u003c\/p\u003e\n\u003cp\u003eA round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. 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For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal fiveÆ’??but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. 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Hurry before you lose yourself to insanity.\u003c\/p\u003e\n\n\u003cp\u003eIn Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.\u003c\/p\u003e\n\n\u003cp\u003eInstead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? 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You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!\u003c\/p\u003e\n\u003cp\u003eBut it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?\u003c\/p\u003e\n\u003cp\u003eIn more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.\u003c\/p\u003e\n\u003cp\u003eWhile the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. 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All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?\u003c\/p\u003e\n\n\u003cp\u003eEldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One Æ’?? that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.\u003c\/p\u003e\n\n\u003cp\u003eWhile the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.\u003c\/p\u003e\n\n\u003cp\u003eShould you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition Æ’?? or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a \"reckoning effect\" which, if triggered, ensure a much more sinister fate.\u003c\/p\u003e\n\n\u003cp\u003eAll the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries.\u003c\/p\u003e\n\n\u003cp\u003eWith twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.\u003cbr\u003e\n- Less\u003cbr\u003e\nAwards \u0026amp; Honors\u003c\/p\u003e\n\n    \u003cp\u003e2013 Golden Geek Best Thematic Board Game Nominee\u003cbr\u003e\n    2013 Golden Geek Best Board Game Artwork\/Presentation Nominee\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935364292888,"sku":"EH01","price":1645.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1872452_73d070c1-572b-43e2-9005-1ec9b9ef92ee.jpg?v=1754291437"},{"product_id":"sl05","title":"Elder Sign","description":"\u003cp\u003eGame description from the publisher:\u003c\/p\u003e\n\n\u003cp\u003eIt is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.\u003c\/p\u003e\n\n\u003cp\u003eElder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.\u003c\/p\u003e\n\n\u003cp\u003eTo locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935356133656,"sku":"SL05","price":865.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/SL05_1.jpg?v=1754291428"},{"product_id":"the-lord-of-the-rings-journeys-in-middle-earth","title":"The Lord of the Rings: Journeys in Middle-earth","description":"\u003cp\u003eEmbark on your own adventures in J.R.R. 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As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the gameÆ’??s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether youÆ’??re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935356068120,"sku":"JME01","price":2600.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/jme01_box_left.png?v=1754291423"},{"product_id":"mad20","title":"Mansions of Madness 2nd Edition","description":"\u003cp\u003eMansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. 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Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.\u003c\/p\u003e\n\n\u003cp\u003eViolent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs.\u003c\/p\u003e\n\n\u003cp\u003eShudde MÆ’??ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds.\u003c\/p\u003e\n\n\u003cp\u003eCities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. 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New Glamour Spells and Relic Unique Assets offer you powerful tools in the struggle against a new Ancient One, and four more hardy investigators dedicate their lives to saving the human race. Four additional Prelude Cards introduce fresh scenarios and quests, transforming your games of Eldritch Horror.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935364194584,"sku":"EH04","price":575.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2528391.jpg?v=1754291404"},{"product_id":"eh07","title":"Eldritch Horror The Dreamlands Expansion","description":"\u003cp\u003eIt has been months since you saw the sunset city in a dreamÆ’??towering minarets and domes, crossed by shadow and red light from the gently setting orb of fire that permanently rests outside the city. Since then, youÆ’??ve crossed these borders every night, searching for the city, hoping to set foot inside. You have seen wonders beyond compare: the sacred cats of Ulthar and the turquoise and tourmaline city of Celepha??s that rests beneath the gingko-covered slopes of Mount Aran. You have all but abandoned your waking life, eating less and less, spending more and more time asleep. But tonight is different. There, on the silvery, blade-thin horizon between wakefulness and sleep, the black ships from the moon have finally caught up to you.\u003c\/p\u003e\n\n\u003cp\u003eDescend into a world of sleep and splendor with The Dreamlands, the latest expansion for Eldritch Horror. For the first time, you have the chance to walk upon the sweet-smelling grass of the Enchanted Wood, travel into the Underworld, or sail off the edge of the world and voyage to the moonÆ’??this expansion introduces an entirely new side board, portraying the mystical, ethereal Dreamlands. As the realm of dreams leaks into our waking world, youÆ’??ll find eight new investigators that stand united against two insidious Ancient Ones: Altach-Nacha the Dreamweaver and Hypnos, the Lord of Sleep. With a massive array of new Spells, Conditions, Assets, Adventures, Mythos cards, and encounters for every location, The Dreamlands promises adventures unmatched by anything in the waking world.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935364161816,"sku":"EH07","price":1050.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3539898.jpg?v=1754291403"},{"product_id":"eh05","title":"Eldritch Horror Under the Pyramids","description":"\u003cp\u003eAncient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids! This side board expansion opens up six new locations throughout Egypt, including bustling Cairo, ancient Tel El-Amarna, and the shining, snaking, Nile River. Yet the Egypt of the 1920s is hardly a safe tourist destination. Amid the cultural tumult and political instability of this modernizing African nation, countless Cultists are working to bring about the return of an ancient and powerful evil known as the Dark Pharaoh. If he should rise up to rule Egypt once more with his iron will, he would doom all humankind to wretched, cruel slavery.\u003c\/p\u003e\n\n\u003cp\u003eFighting this battle against terrible evil are eight more investigators, aided by invaluable Relics, powerful Glamour spells, and legendary allies. 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