{"title":"Root","description":"\u003cp\u003eExplore the Root board game range from Leder Games. Start with the base game of woodland might and right, then add expansions, hirelings, decks and accessories.\u003c\/p\u003e","products":[{"product_id":"led01000","title":"Root","description":"\u003cp\u003eRoot is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you'll rule a fantastic forest kingdom in this asymmetric board game of adventure and war.\u003c\/p\u003e\n\u003cp\u003eThe nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.\u003c\/p\u003e\n\u003cp\u003eMeanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.\u003c\/p\u003e\n\u003cp\u003eEach player in Root has unique capabilities and a different victory condition. With the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Marquise de Cat.\u003c\/strong\u003e The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting wood they are able to produce workshops, lumber mills and barracks. They win by building new buildings and crafts.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Eyrie Dynasties.\u003c\/strong\u003e The Eyrie muster their hawks to take back the woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Woodland Alliance.\u003c\/strong\u003e The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence — but only if they can manage to keep the other players in check.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Vagabond.\u003c\/strong\u003e Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.\u003c\/p\u003e\n\u003cp\u003eDesigned by Cole Wehrle and illustrated by Kyle Ferrin, Root is an accessible asymmetric strategy game with enormous replayability. Later expansions can take the game to six players, but everything you need for a 2–4 player game is in this box.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eDouble-sided board with the Fall and Winter maps\u003c\/li\u003e\n\u003cli\u003e4 faction boards\u003c\/li\u003e\n\u003cli\u003e55 wooden warriors and 1 Vagabond pawn\u003c\/li\u003e\n\u003cli\u003e54-card shared deck, 16 faction overviews, 4 Eyrie leaders, 2 Loyal Viziers, 3 Vagabond character cards, 15 quests and 4 walkthrough cards\u003c\/li\u003e\n\u003cli\u003eCardboard buildings, tokens, 12 clearing markers, ruins, items and other markers\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003cli\u003eWalkthrough, Learning to Play and Law of Root rulebooks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: 2–4 (later expansions can take the game to 6)\u003c\/li\u003e\n\u003cli\u003ePlay time: 60–90 minutes\u003c\/li\u003e\n\u003cli\u003eAge: 14+\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eAwards \u0026amp; honours\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e2018 Golden Geek Board Game of the Year\u003c\/li\u003e\n\u003cli\u003e2018 Golden Geek Best Thematic Board Game\u003c\/li\u003e\n\u003cli\u003e2018 Golden Geek Most Innovative Board Game\u003c\/li\u003e\n\u003cli\u003e2018 Golden Geek Best Board Game Artwork \u0026amp; Presentation\u003c\/li\u003e\n\u003cli\u003e2018 Cardboard Republic Striker Laurel\u003c\/li\u003e\n\u003cli\u003e2019 Origins Awards Best Board Game Nominee\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316945486058,"sku":"LED01000","price":1300.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic4254509.jpg?v=1754291231"},{"product_id":"led01024","title":"Root: Landmarks Pack","description":"\u003cp\u003eBring the woodland to life with landmarks. Each one offers players new strategic challenges and tactical possibilities, and they can be used on any Root map — the Fall and Winter maps in the base game, and the Lake, Mountain, Marsh and Gorge maps from the expansions.\u003c\/p\u003e\n\u003cp\u003eThe pack includes four screen-printed wooden landmarks:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBarter for anything you need at the Black Market.\u003c\/li\u003e\n\u003cli\u003eFind new friends and followers in the Lost City.\u003c\/li\u003e\n\u003cli\u003eCraft a masterwork at the Legendary Forge.\u003c\/li\u003e\n\u003cli\u003eSit proud upon the grand throne in the Elder Treetop.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e4 screen-printed wooden landmarks\u003c\/li\u003e\n\u003cli\u003e1 setup and rules card, plus 6 landmark cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers, play time and age follow the Root game you are playing (the base game is 2–4 players, 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316927496426,"sku":"LED01024","price":240.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01024_1.jpg?v=1754290824"},{"product_id":"led01023","title":"Root: Marauder Hirelings Pack \u0026 Hireling Box","description":"\u003cp\u003eNeed allies? Here they are, fiery and fierce. Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more.\u003c\/p\u003e\n\u003cp\u003eHirelings can be added at any player count. With fewer players, they add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards flip over to reveal special abilities, letting you explore unique and powerful strategies. They lend their services to the faction in the lead, then grow dissatisfied as the conflict drags on and may change allegiance to a new patron.\u003c\/p\u003e\n\u003cp\u003eThis pack includes three Marauder-themed hirelings, plus a storage box that can hold hirelings from this pack and the others in the series.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlame Bearers \/ Rat Smugglers.\u003c\/strong\u003e Burn it all down with the Flame Bearers, or dispatch special orders with Rat Smugglers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStreet Band \/ Popular Band.\u003c\/strong\u003e Capture attention with the Street Band, or put on a woodland show with the Popular Band.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVault Keepers \/ Badger Bodyguards.\u003c\/strong\u003e Preserve the ancient ways with the Vault Keepers, or shield yourself from harm with Badger Bodyguards.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eHireling storage box\u003c\/li\u003e\n\u003cli\u003e3 double-sided hireling cards\u003c\/li\u003e\n\u003cli\u003e6 Bearer warriors, 6 Keeper warriors and 5 Band warriors\u003c\/li\u003e\n\u003cli\u003e6 Vault buildings, 3 hireling markers and 12 control markers\u003c\/li\u003e\n\u003cli\u003e1 hireling die\u003c\/li\u003e\n\u003cli\u003eLearning to Play Hirelings booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: works at any player count of the Root game you are playing\u003c\/li\u003e\n\u003cli\u003ePlay time and age follow the Root game you are playing (the base game is 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316927660266,"sku":"LED01023","price":500.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01023_1.jpg?v=1754290823"},{"product_id":"led01001","title":"Root: Riverfolk Expansion","description":"\u003cp\u003eThe Riverfolk Expansion adds two new factions, three new Vagabond characters, and the Mechanical Marquise, a bot that lets you play Root solo, co-operatively, or against an automated opponent. It also includes the extra pieces you need to play with up to six people.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Riverfolk Company\u003c\/strong\u003e are always on the hunt for new markets. They capitalise on crisis, offering services and expanding their trade posts to secure their status as merchant kings of the woodland.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Lizard Cult\u003c\/strong\u003e attempts to indoctrinate the dispossessed creatures of the woods and spread its creed far and wide, building gardens and turning even its setbacks into opportunities.\u003c\/p\u003e\n\u003cp\u003eA second Vagabond can now roam the forest alongside the first, choosing from three new characters: the Arbiter, the Scoundrel and the Vagrant. Between the new factions, the extra Vagabond and the Mechanical Marquise, the expansion opens up dozens of new player configurations.\u003c\/p\u003e\n\u003ch3\u003eWhat it adds\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFaction boards for the Riverfolk Company, Lizard Cult, a second Vagabond and the Mechanical Marquise\u003c\/li\u003e\n\u003cli\u003e40 wooden warriors (25 Lizard Cult, 15 Riverfolk) and 1 Vagabond pawn\u003c\/li\u003e\n\u003cli\u003e15 Gardens, 9 Trade Posts, items, markers, 17 spare pieces, 3 service markers and a card stand\u003c\/li\u003e\n\u003cli\u003e3 Vagabond character cards (Arbiter, Scoundrel and Vagrant), 4 spy cards and 2 faction overviews\u003c\/li\u003e\n\u003cli\u003eLearning to Play booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: 1–6\u003c\/li\u003e\n\u003cli\u003ePlay time: 90–120 minutes\u003c\/li\u003e\n\u003cli\u003eAge: 14+\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316928938218,"sku":"LED01001","price":900.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01001_1.jpg?v=1754290821"},{"product_id":"led01021","title":"Root: Riverfolk Hirelings Pack","description":"\u003cp\u003eNeed allies? Come row downstream. This pack adds three Riverfolk-themed hirelings that you can drop into any game of Root. Hirelings are at their best with fewer players, and still great with more.\u003c\/p\u003e\n\u003cp\u003eHirelings can be added at any player count. With fewer players, they add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards flip over to reveal special abilities, letting you explore unique and powerful strategies. They lend their services to the faction in the lead, then grow dissatisfied as the conflict drags on and may change allegiance to a new patron.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRiverfolk Flotilla \/ Otter Divers.\u003c\/strong\u003e Fire a cannon barrage with the Riverfolk Flotilla, or swim in deep waters with the Otter Divers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHighway Bandits \/ Bandit Gangs.\u003c\/strong\u003e Terrorise the woodland's paths with the Highway Bandits, or muster new warriors with Bandit Gangs.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWarm Sun Prophets \/ Lizard Envoys.\u003c\/strong\u003e Bring enemies into the fold with the Warm Sun Prophets, or call for aid with Lizard Envoys.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e3 double-sided hireling cards\u003c\/li\u003e\n\u003cli\u003e1 Flotilla pawn, 4 Prophet warriors and 4 Bandit warriors\u003c\/li\u003e\n\u003cli\u003e3 hireling markers and 12 control markers\u003c\/li\u003e\n\u003cli\u003e1 hireling die\u003c\/li\u003e\n\u003cli\u003eLearning to Play Hirelings booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: works at any player count of the Root game you are playing\u003c\/li\u003e\n\u003cli\u003ePlay time and age follow the Root game you are playing (the base game is 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316929036522,"sku":"LED01021","price":565.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01021_2.jpg?v=1754290820"},{"product_id":"led01018","title":"Root: The Marauder Expansion","description":"\u003cp\u003eThe Marauder Expansion introduces two new factions to the woodland — the Lord of the Hundreds and the Keepers in Iron — alongside four hirelings and a new setup draft that works for both casual and competitive play. Together with the base game, it also lets you play with up to six people.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Lord of the Hundreds\u003c\/strong\u003e claims to be the true voice of the woodland, spreading distrust and division and inciting torch-wielding mobs. Their swarming army can overwhelm all but the toughest defence, looting items and adding them to the Lord's towering hoard. You suffer no dissent.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Keepers in Iron\u003c\/strong\u003e are an order of nomadic warriors who have come to recover ancient relics. They must manage their retinue of woodland contacts carefully, since only the local animals know how to find what they seek. Their zealous devotion makes them a terror in battle.\u003c\/p\u003e\n\u003cp\u003eThe box also includes four hirelings, smaller versions of the base-game factions that can be added at any player count: Forest Patrol and Feline Physicians, Last Dynasty and Bluebird Nobles, Spring Uprising and Rabbit Scouts, and The Exile and The Brigand. They introduce surprising new power combinations and a chess-like tension, especially in games with fewer players.\u003c\/p\u003e\n\u003ch3\u003eWhat it adds\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFaction boards for the Lord of the Hundreds and Keepers in Iron\u003c\/li\u003e\n\u003cli\u003e56 wooden warriors (20 Hundreds, 15 Keepers, plus Forest Patrol, Last Dynasty and Spring Uprising hireling warriors), 1 Hundreds warlord and 1 Exile pawn\u003c\/li\u003e\n\u003cli\u003eBuildings (3 Waystations, 6 Strongholds), 12 relics, 5 mob tokens, control markers, items and other markers\u003c\/li\u003e\n\u003cli\u003e8 mood cards, 3 Faithful Retainers, 10 faction setup cards, 4 hireling cards and 2 overviews\u003c\/li\u003e\n\u003cli\u003e3 dice (Mob, Uprising and Control)\u003c\/li\u003e\n\u003cli\u003eLearning to Play and Law booklets\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: 2–6\u003c\/li\u003e\n\u003cli\u003ePlay time: 60–90 minutes\u003c\/li\u003e\n\u003cli\u003eAge: 10+\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316929462506,"sku":"LED01018","price":1215.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01018_2.jpg?v=1754290819"},{"product_id":"led01002","title":"Root: The Underworld Expansion","description":"\u003cp\u003eDelve deeper into the world of Root with the Underworld Expansion, which adds two new factions and a double-sided board with the Mountain and Lake maps. Together with the base game, it also lets you play with up to six people.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Underground Duchy\u003c\/strong\u003e is an ancient kingdom ascending to the surface. From the Burrow, deep under the woodland, the moles dig tunnels that can appear in any clearing and then build Markets and Citadels above. A council of ministers must be swayed to the cause: the more you sway, the more you can do, but destroyed buildings come with a political price.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Corvid Conspiracy\u003c\/strong\u003e uses cunning and trickery to hold the woodland hostage. They hatch plots — raids, bombs, extortion and snares — that turn clearings into minefields. Leave their plans unchallenged and they grow more notorious; guess those plans correctly and you can expose them at no cost.\u003c\/p\u003e\n\u003cp\u003ePlay on the \u003cstrong\u003eMountain map\u003c\/strong\u003e, where you trek across outcroppings, clear blocked routes and hold the mountain pass, or on the \u003cstrong\u003eLake map\u003c\/strong\u003e, where a ferry lets you whisk across the water to meet new friends and rivals.\u003c\/p\u003e\n\u003ch3\u003eWhat it adds\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eDouble-sided board with the Lake and Mountain maps\u003c\/li\u003e\n\u003cli\u003eFaction boards for the Underground Duchy and Corvid Conspiracy\u003c\/li\u003e\n\u003cli\u003e35 wooden warriors (20 Duchy, 15 Corvid), 1 ferry, 1 tower and 9 crowns\u003c\/li\u003e\n\u003cli\u003eBuildings (3 Markets, 3 Citadels), plot and tunnel tokens, the Burrow, closed path markers and other markers\u003c\/li\u003e\n\u003cli\u003e9 minister cards and 2 overviews\u003c\/li\u003e\n\u003cli\u003e2 battle dice\u003c\/li\u003e\n\u003cli\u003eLearning to Play and Law booklets\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: 2–6 (with this expansion)\u003c\/li\u003e\n\u003cli\u003ePlay time: 90–120 minutes\u003c\/li\u003e\n\u003cli\u003eAge: 14+\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316929560810,"sku":"LED01002","price":1150.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01002_1.jpg?v=1754290819"},{"product_id":"led01005","title":"Root: The Vagabond Pack","description":"\u003cp\u003eUpgrade your Root set with seven custom Vagabond meeples and three new Vagabond characters. If the Vagabond is your best friend — or worst enemy — treat them right with this pack.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Harrier.\u003c\/strong\u003e If you are tired of walking, take to the trees and Glide anywhere you like with ease. Get where you need to go quickly, and with style.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Ronin.\u003c\/strong\u003e You are the master of the blade. If you get into battle but don't deal enough hits, exhaust another sword to Swift Strike and deal an extra hit.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Adventurer.\u003c\/strong\u003e Need to fend off a bear, but don't have a crossbow? No problem: just Improvise. Damage a boot, or some other item, and you are home free.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e7 custom Vagabond meeples\u003c\/li\u003e\n\u003cli\u003e3 Vagabond character cards: the Ronin, the Adventurer and the Harrier\u003c\/li\u003e\n\u003cli\u003e3 item tiles (coins, hammer and boot)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers, play time and age follow the Root game you are playing (the base game is 2–4 players, 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316929724650,"sku":"LED01005","price":250.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01005_1.jpg?v=1754290818"},{"product_id":"led01022","title":"Root: Underworld Hirelings Pack","description":"\u003cp\u003eNeed allies? Just dig out a gold coin. This pack adds three Underworld-themed hirelings that you can drop into any game of Root. Hirelings are at their best with fewer players, and still great with more.\u003c\/p\u003e\n\u003cp\u003eHirelings can be added at any player count. With fewer players, they add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards flip over to reveal special abilities, letting you explore unique and powerful strategies. They lend their services to the faction in the lead, then grow dissatisfied as the conflict drags on and may change allegiance to a new patron.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSunward Expedition \/ Mole Artisans.\u003c\/strong\u003e Strike from the deep with the Sunward Expedition, or preserve your crafts with Mole Artisans.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFurious Protector \/ Stoic Protector.\u003c\/strong\u003e Cut down your foes with the Furious Protector, or bring peace through strength with the Stoic Protector.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCorvid Spies \/ Raven Sentinels.\u003c\/strong\u003e Steal secrets and friends with Corvid Spies, or defend your assets with Raven Sentinels.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e3 double-sided hireling cards\u003c\/li\u003e\n\u003cli\u003e8 Expedition warriors, 6 Spy warriors and 1 Protector pawn\u003c\/li\u003e\n\u003cli\u003e3 hireling markers, 12 control markers and 3 foothold tokens\u003c\/li\u003e\n\u003cli\u003e1 hireling die\u003c\/li\u003e\n\u003cli\u003eLearning to Play Hirelings booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: works at any player count of the Root game you are playing\u003c\/li\u003e\n\u003cli\u003ePlay time and age follow the Root game you are playing (the base game is 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game \/ Root","offer_id":43316929921258,"sku":"LED01022","price":500.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/LED01022_2.jpg?v=1754290818"},{"product_id":"led01028","title":"Root: The Homeland Expansion","description":"\u003cp\u003eRediscover the woodland with three new factions and two new maps for Root. Together with the base game, the Homeland Expansion also lets you play with up to six people.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLilypad Diaspora.\u003c\/strong\u003e Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the woodland can flare into vicious reprisals, hardening the Diaspora's militancy and spreading resentment against their cause.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTwilight Council.\u003c\/strong\u003e Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasise political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate. As the Council progresses in their mission, they can declare edicts to change how the assemblies work, manipulating their enemies' incentives and actions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKnaves of the Deepwood.\u003c\/strong\u003e Nobody really knows how the Knaves of the Deepwood got together, but the myths are many. From the treeline these miscreants and ne'er-do-wells sally forth, raiding barracks and baggage trains and making off with warriors in tow as hostages. Why? For ransom, that's why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, the music swelling from the forest depths where few dare to go.\u003c\/p\u003e\n\u003cp\u003eThe double-sided board adds the \u003cstrong\u003eMarsh\u003c\/strong\u003e and \u003cstrong\u003eGorge\u003c\/strong\u003e maps, along with three wooden landmarks — Mousehold, Foxburrow and Rabbittown — that help shape play on the larger Marsh map and can also be used on other Root maps.\u003c\/p\u003e\n\u003ch3\u003eWhat it adds\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eDouble-sided board with the Marsh and Gorge maps\u003c\/li\u003e\n\u003cli\u003eFaction boards for the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood\u003c\/li\u003e\n\u003cli\u003e20 Diaspora warriors, 20 Council warriors, 10 Knave warriors, and 3 captain pawns (Jailor, Gladiator and Cheat)\u003c\/li\u003e\n\u003cli\u003e3 wooden landmarks (Mousehold, Foxburrow and Rabbittown)\u003c\/li\u003e\n\u003cli\u003eTokens (enclaves, assemblies and acclaim), items, ruins, flood markers, a pond placard and other markers\u003c\/li\u003e\n\u003cli\u003eCards including frog cards, captains, Vagabonds, overviews, faction setup, landmarks, clarifications and updates\u003c\/li\u003e\n\u003cli\u003e2 battle dice\u003c\/li\u003e\n\u003cli\u003eLearning to Play and Law booklets\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: 2–6\u003c\/li\u003e\n\u003cli\u003ePlay time: 60–90 minutes\u003c\/li\u003e\n\u003cli\u003eAge: 10+\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":50452112605464,"sku":"LED01028","price":1300.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/files\/LED01028_1.jpg?v=1754290464"},{"product_id":"led01030","title":"Root: Squires and Disciples Deck","description":"\u003cp\u003eTry out new strategies with the Squires and Disciples deck. Just like the Exiles and Partisans deck, this 54-card deck can be swapped in to replace the shared deck from the Root base game.\u003c\/p\u003e\n\u003cp\u003eIt includes cards inspired by the Marauder and Homeland factions, and abilities that depend on the composition of your hand, with a dash of goofs and shenanigans. Want to make your enemies battle each other, or change how dominance works? You can.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e54-card Squires and Disciples shared deck, used in place of the shared deck from the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers, play time and age follow the Root game you are playing (the base game is 2–4 players, 60–90 minutes, ages 14+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":50452112638232,"sku":"LED01030","price":240.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/files\/LED01030_1.jpg?v=1754290464"},{"product_id":"led01029","title":"Root: Homeland Hirelings Pack","description":"\u003cp\u003eNeed allies? Explore your own backyard. Three new hirelings enter the fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each comes with a double-sided card and new meeples, adding even more variety to your games of Root. Hirelings are at their best with fewer players, and still great with more.\u003c\/p\u003e\n\u003cp\u003eHirelings can be added at any player count. With fewer players, they add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards flip over to reveal special abilities, letting you explore unique and powerful strategies. They lend their services to the faction in the lead, then grow dissatisfied as the conflict drags on and may change allegiance to a new patron.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRiver Roamers \/ Frog Tinkers.\u003c\/strong\u003e Themed on the Lilypad Diaspora.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSunny Advocates \/ Bat Messengers.\u003c\/strong\u003e Themed on the Twilight Council.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProsperous Farmers \/ Struggling Farmers.\u003c\/strong\u003e A neutral band of duck farmers, with their own farm buildings.\u003c\/p\u003e\n\u003ch3\u003eWhat's in the box\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e3 double-sided hireling cards\u003c\/li\u003e\n\u003cli\u003e10 Frog warriors, 8 Bat warriors and 9 Duck warriors\u003c\/li\u003e\n\u003cli\u003e4 farm buildings, 5 lilypad tokens, 3 hireling markers and 12 control markers\u003c\/li\u003e\n\u003cli\u003e1 hireling die\u003c\/li\u003e\n\u003cli\u003eLearning to Play Hirelings booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eKey facts\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers: works at any player count of the Root game you are playing\u003c\/li\u003e\n\u003cli\u003ePlay time and age follow the Root game you are playing (the base game is 60–90 minutes, ages 14+; the Homeland Expansion is listed as ages 10+)\u003c\/li\u003e\n\u003cli\u003eRequires the Root base game\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":50452112736536,"sku":"LED01029","price":500.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/files\/LED01029_1.jpg?v=1754290463"}],"url":"https:\/\/swordandboard.co.za\/collections\/root.oembed","provider":"Sword \u0026 Board Games and Hobbies","version":"1.0","type":"link"}