{"title":"Newest Products","description":null,"products":[{"product_id":"qwirkle","title":"Qwirkle","description":"\u003cp\u003eThe abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.\u003c\/p\u003e\n\n\u003cp\u003ePlayers begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.\u003c\/p\u003e\n\n\u003cp\u003ePlayers score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.\u003c\/p\u003e\n\n\u003cp\u003eThe game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832273793304,"sku":"32016W","price":435.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic309353.jpg?v=1754291581"},{"product_id":"7-wonders-duel","title":"7 Wonders: Duel","description":"\u003cp\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\n\u003cp\u003eWhat's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003c\/p\u003e\n\n\u003cp\u003eA player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357640984,"sku":"SEV07","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3376065.jpg?v=1754291580"},{"product_id":"coup","title":"Coup","description":"\u003cp\u003eYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...\u003c\/p\u003e\n\n\u003cp\u003eIn Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts the game with two coins and two influence Æ’?? i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:\u003c\/p\u003e\n\n    \u003cp\u003eDuke: Take three coins from the treasury. Block someone from taking foreign aid.\u003cbr\u003e\n    Assassin: Pay three coins and try to assassinate another player's character.\u003cbr\u003e\n    Contessa: Block an assassination attempt against yourself.\u003cbr\u003e\n    Captain: Take two coins from another player, or block someone from stealing coins from you.\u003cbr\u003e\n    Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.\u003c\/p\u003e\n\n\u003cp\u003eOn your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:\u003c\/p\u003e\n\n    \u003cp\u003eIncome: Take one coin from the treasury.\u003cbr\u003e\n    Foreign aid: Take two coins from the treasury.\u003cbr\u003e\n    Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)\u003c\/p\u003e\n\n\u003cp\u003eWhen you take one of the character actions Æ’?? whether actively on your turn, or defensively in response to someone else's action Æ’?? that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.\u003c\/p\u003e\n\n\u003cp\u003eIf you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.\u003c\/p\u003e\n\n\u003cp\u003eThe last player to still have influence Æ’?? that is, a face-down character Æ’?? wins the game!\u003c\/p\u003e\n\n\u003cp\u003eA new \u0026amp; optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards \u0026amp; Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.\u003c\/p\u003e\n\n    \u003cp\u003eInquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357575448,"sku":"IBCCOU1","price":435.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2016054.jpg?v=1754291579"},{"product_id":"cash-n-guns-2nd-edition","title":"Cash n Guns (2nd edition)","description":"\u003cp\u003eIn an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!\u003c\/p\u003e\n\n\u003cp\u003eCa$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.\u003c\/p\u003e\n\n\u003cp\u003eEach round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a \"Bang!\" or a \"Click! Click!\" card from their hand. The Boss counts to three, and on \"Three\" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.\u003c\/p\u003e\n\n\u003cp\u003eEveryone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a \"Bang!\" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table Æ’?? money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a \"Bang!\" card to your hand) Æ’?? until everything has been claimed.\u003c\/p\u003e\n\n\u003cp\u003eAfter eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357542680,"sku":"CG-EN02","price":955.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2907864.jpg?v=1754291579"},{"product_id":"concept","title":"Concept","description":"\u003cp\u003eIn Concept, your goal is to guess words through the association of icons. A team of two players Æ’?? neighbors at the table Æ’?? choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.\u003c\/p\u003e\n\n\u003cp\u003eTo get others to guess \"milk\", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for \"food\/drink\" and \"white\". For a more complicated concept, such as \"Leonardo DiCaprio\", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.\u003c\/p\u003e\n\n\u003cp\u003eThe first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357509912,"sku":"CONC01","price":1040.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1907628.jpg?v=1754291578"},{"product_id":"munchkin-core","title":"Munchkin Core","description":"\u003cp\u003eGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.\u003c\/p\u003e\n\n\u003cp\u003eAdmit it. You love it.\u003c\/p\u003e\n\n\u003cp\u003eThis award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...\u003c\/p\u003e\n\n\u003cp\u003eAnd it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935369863448,"sku":"SJG1408","price":735.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1871016.jpg?v=1754291577"},{"product_id":"munchkin-marvel","title":"Munchkin Marvel","description":"\u003cp\u003eMunchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935369830680,"sku":"MU001000","price":725.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3004799.jpg?v=1754291576"},{"product_id":"mysterium","title":"Mysterium","description":"\u003cp\u003eIn the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary s??ance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.\u003c\/p\u003e\n\n\u003cp\u003eUnable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.\u003c\/p\u003e\n\n\u003cp\u003eIn Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.\u003c\/p\u003e\n\n\u003cp\u003eEach hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.\u003c\/p\u003e\n\n\u003cp\u003eAfter time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.\u003c\/p\u003e\n\n\u003cp\u003eIf one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.\u003c\/p\u003e\n\n\u003cp\u003eMediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards Æ’?? one for the suspect, one for the location, and one for the weapon Æ’?? then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.\u003c\/p\u003e\n\n\u003cp\u003eIf a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357477144,"sku":"MYST01","price":1300.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2601683.jpg?v=1754291575"},{"product_id":"resistance-3rd-edition","title":"Resistance 3rd Edition","description":"\u003cp\u003eThe Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!\u003c\/p\u003e\n\u003cp\u003eThe Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia\/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.\u003c\/p\u003e\n\u003cp\u003ePlayers are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other playersÆ’?? identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself\/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357444376,"sku":"IBCRES3","price":565.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2576459.jpg?v=1754291575"},{"product_id":"small-world","title":"Small World","description":"\u003cp\u003eIn Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.\u003c\/p\u003e\n\n\u003cp\u003eDesigned by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.\u003c\/p\u003e\n\n\u003cp\u003ePicking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!\u003c\/p\u003e\n\n\u003cp\u003eOn each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side.\u003c\/p\u003e\n\n\u003cp\u003eAt the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357411608,"sku":"DOW7901","price":1515.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic428828.jpg?v=1754291574"},{"product_id":"zombie-dice","title":"Zombie Dice","description":"\u003cp\u003eEat brains. Don't get shotgunned.\u003c\/p\u003e\n\u003cp\u003eIn Zombie Dice, you are a zombie. You want braaains Æ’?? more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.\u003c\/p\u003e\n\u003cp\u003eEach turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357378840,"sku":"SJG131313","price":390.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2664015.jpg?v=1754291573"},{"product_id":"bloodborne-the-card-game","title":"Bloodborne - The Card Game","description":"\u003cp\u003eBloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne Æ’?? the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood.\u003c\/p\u003e\n\n\u003cp\u003eIn general, Bloodborne is a game about risk management with a bit of group think, inventory management\/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.\u003c\/p\u003e\n\n\u003cp\u003eEach turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.\u003c\/p\u003e\n\n\u003cp\u003ePlayers can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.\u003c\/p\u003e\n\n\u003cp\u003eSays designer Eric M. Lang, \"My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.\"\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357346072,"sku":"BBN001","price":1200.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3297526.jpg?v=1754291572"},{"product_id":"century-golem-edition","title":"Century: Golem Edition","description":"\u003cp\u003eCentury: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:\u003c\/p\u003e\n\u003cp\u003eEstablish a trade route (by taking a market card)\u003cbr\u003e Make a trade or harvest crystals (by playing a card from hand)\u003cbr\u003e Fulfill a demand (by meeting a victory point card's requirements and claiming it)\u003cbr\u003e Rest (by taking back into your hand all of the cards you've played)\u003c\/p\u003e\n\u003cp\u003eThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360196888,"sku":"PBG4001OEN","price":1000.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3936124.jpg?v=1754291571"},{"product_id":"century-spice-road","title":"Century: Spice Road","description":"\u003cp\u003eCentury: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:\u003c\/p\u003e\n\u003cp\u003eEstablish a trade route (by taking a market card)\u003cbr\u003e Make a trade or harvest spices (by playing a card from hand)\u003cbr\u003e Fulfill a demand (by meeting a victory point card's requirements and claiming it)\u003cbr\u003e Rest (by taking back into your hand all of the cards you've played)\u003c\/p\u003e\n\u003cp\u003eThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360164120,"sku":"PBG4000EN","price":910.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3339551.jpg?v=1754291571"},{"product_id":"charterstone-a-village-building-legacy-game","title":"Charterstone: A Village-Building Legacy Game","description":"\u003cp\u003eThe prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.\u003c\/p\u003e\n\n\u003cp\u003eIn Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.\u003c\/p\u003e\n\n\u003cp\u003eYour journey through Charterstone's many secrets will last twelve games, but it doesnÆ’??t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832273760536,"sku":"STM700","price":1400.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3322613.jpg?v=1754291570"},{"product_id":"civilization-a-new-dawn","title":"Civilization - A New Dawn","description":"\u003cp\u003eSid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.\u003c\/p\u003e\n\u003cp\u003eThis new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilizationÆ’??s place as the greatest world power.\u003c\/p\u003e\n\u003cp\u003e?Ã¿\u003c\/p\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/rH0nGIDRvnA\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen\u003e\u003c\/iframe\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360262424,"sku":"CIV01","price":1255.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3764168.jpg?v=1754291569"},{"product_id":"colt-express","title":"Colt Express","description":"\u003cp\u003eOn the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. 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With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.\u003c\/p\u003e\n\n\u003cp\u003eAs they advance their survivors' stories, players come across new quests and individual targets, leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357215000,"sku":"ZX02","price":1560.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3728149.jpg?v=1754291565"},{"product_id":"great-western-trail","title":"Great Western Trail","description":"\u003cp\u003eAmerica in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the \"Great Western Trail\" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.\u003c\/p\u003e\n\n\u003cp\u003eIf you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357182232,"sku":"SG8024","price":1600.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3113247.jpg?v=1754291565"},{"product_id":"inis","title":"Inis","description":"\u003cp\u003eInis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). 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