{"title":"Family Games","description":"\u003cp\u003eEasy-to-learn light and medium board games for mixed ages and family game night.\u003c\/p\u003e","products":[{"product_id":"qwirkle","title":"Qwirkle","description":"\u003cp\u003eThe abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.\u003c\/p\u003e\n\n\u003cp\u003ePlayers begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.\u003c\/p\u003e\n\n\u003cp\u003ePlayers score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.\u003c\/p\u003e\n\n\u003cp\u003eThe game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832273793304,"sku":"32016W","price":435.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic309353.jpg?v=1754291581"},{"product_id":"7-wonders-duel","title":"7 Wonders: Duel","description":"\u003cp\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\n\u003cp\u003eWhat's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003c\/p\u003e\n\n\u003cp\u003eA player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357640984,"sku":"SEV07","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3376065.jpg?v=1754291580"},{"product_id":"concept","title":"Concept","description":"\u003cp\u003eIn Concept, your goal is to guess words through the association of icons. A team of two players Æ’?? neighbors at the table Æ’?? choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.\u003c\/p\u003e\n\n\u003cp\u003eTo get others to guess \"milk\", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for \"food\/drink\" and \"white\". For a more complicated concept, such as \"Leonardo DiCaprio\", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.\u003c\/p\u003e\n\n\u003cp\u003eThe first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357509912,"sku":"CONC01","price":1040.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1907628.jpg?v=1754291578"},{"product_id":"munchkin-core","title":"Munchkin Core","description":"\u003cp\u003eGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.\u003c\/p\u003e\n\n\u003cp\u003eAdmit it. You love it.\u003c\/p\u003e\n\n\u003cp\u003eThis award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...\u003c\/p\u003e\n\n\u003cp\u003eAnd it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935369863448,"sku":"SJG1408","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1871016.jpg?v=1754291577"},{"product_id":"mysterium","title":"Mysterium","description":"\u003cp\u003eIn the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary s??ance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.\u003c\/p\u003e\n\n\u003cp\u003eUnable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.\u003c\/p\u003e\n\n\u003cp\u003eIn Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.\u003c\/p\u003e\n\n\u003cp\u003eEach hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.\u003c\/p\u003e\n\n\u003cp\u003eAfter time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.\u003c\/p\u003e\n\n\u003cp\u003eIf one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.\u003c\/p\u003e\n\n\u003cp\u003eMediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards Æ’?? one for the suspect, one for the location, and one for the weapon Æ’?? then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.\u003c\/p\u003e\n\n\u003cp\u003eIf a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357477144,"sku":"MYST01","price":1300.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2601683.jpg?v=1754291575"},{"product_id":"small-world","title":"Small World","description":"\u003cp\u003eIn Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.\u003c\/p\u003e\n\n\u003cp\u003eDesigned by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.\u003c\/p\u003e\n\n\u003cp\u003ePicking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!\u003c\/p\u003e\n\n\u003cp\u003eOn each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side.\u003c\/p\u003e\n\n\u003cp\u003eAt the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357411608,"sku":"DOW7901","price":1515.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic428828.jpg?v=1754291574"},{"product_id":"zombie-dice","title":"Zombie Dice","description":"\u003cp\u003eEat brains. Don't get shotgunned.\u003c\/p\u003e\n\u003cp\u003eIn Zombie Dice, you are a zombie. You want braaains Æ’?? more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.\u003c\/p\u003e\n\u003cp\u003eEach turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357378840,"sku":"SJG131313","price":390.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2664015.jpg?v=1754291573"},{"product_id":"century-golem-edition","title":"Century: Golem Edition","description":"\u003cp\u003eCentury: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:\u003c\/p\u003e\n\u003cp\u003eEstablish a trade route (by taking a market card)\u003cbr\u003e Make a trade or harvest crystals (by playing a card from hand)\u003cbr\u003e Fulfill a demand (by meeting a victory point card's requirements and claiming it)\u003cbr\u003e Rest (by taking back into your hand all of the cards you've played)\u003c\/p\u003e\n\u003cp\u003eThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360196888,"sku":"PBG4001OEN","price":1000.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3936124.jpg?v=1754291571"},{"product_id":"century-spice-road","title":"Century: Spice Road","description":"\u003cp\u003eCentury: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:\u003c\/p\u003e\n\u003cp\u003eEstablish a trade route (by taking a market card)\u003cbr\u003e Make a trade or harvest spices (by playing a card from hand)\u003cbr\u003e Fulfill a demand (by meeting a victory point card's requirements and claiming it)\u003cbr\u003e Rest (by taking back into your hand all of the cards you've played)\u003c\/p\u003e\n\u003cp\u003eThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360164120,"sku":"PBG4000EN","price":910.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3339551.jpg?v=1754291571"},{"product_id":"colt-express","title":"Colt Express","description":"\u003cp\u003eOn the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?\u003c\/p\u003e\n\n\u003cp\u003eIn Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:\u003c\/p\u003e\n\n    \u003cp\u003ePhase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.\u003cbr\u003e\n    Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!\u003c\/p\u003e\n\n\u003cp\u003eThe game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a \"steal\" card when you're in a train car that holds one of these items Æ’?? but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.\u003c\/p\u003e\n\n\u003cp\u003eEach player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.\u003c\/p\u003e\n\n\u003cp\u003eYou can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.\u003c\/p\u003e\n\n\u003cp\u003eAt the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935357313304,"sku":"COLT01","price":995.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2869710.jpg?v=1754291568"},{"product_id":"dice-forge","title":"Dice Forge","description":"\u003cp\u003eHeroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.\u003c\/p\u003e\n\u003cp\u003eYour divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!\u003c\/p\u003e\n\u003cp\u003eDice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. 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Both teams race to contact all their agents, but only one team can win.\u003c\/p\u003e\n\n\u003cp\u003eCodenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935356494104,"sku":"CGE00050","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3476592_f7395c42-0e91-47ed-b73e-02d7b418ace7.jpg?v=1754291513"},{"product_id":"dix10","title":"Dixit Harmonies Expansion","description":"\u003cp\u003eDixit Harmonies Expansion\u003cbr\u003e\nDelve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push playersÆ’?? imaginations even further, challenging them like only the game of Dixit can do.\u003c\/p\u003e\n\n\u003cp\u003eFully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361376536,"sku":"DIX10","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX10_1.jpg?v=1754291512"},{"product_id":"dix07","title":"Dixit: Daydreams Expansion","description":"\u003cp\u003eDixit: Daydreams Expansion\u003cbr\u003e\nDixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361343768,"sku":"DIX07","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX07_1.jpg?v=1754291511"},{"product_id":"dix04","title":"Dixit: Journeys Expansion","description":"\u003cp\u003eDixit: Journeys Expansion\u003cbr\u003e\nDixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller.\u003c\/p\u003e\n\n\u003cp\u003eIf no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.\u003c\/p\u003e\n\n\u003cp\u003eDixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361311000,"sku":"DIX04","price":735.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX04_1.jpg?v=1754291510"},{"product_id":"dix08","title":"Dixit: Memories","description":"\u003cp\u003eDixit, the multi-award winning game returns with a new expansion! With Dixit Memories, experience a new and amazing journey taking you far beyond your imagination. Carine Hinder and Jerome Pelissierare both illustrators of children books and love to design colorful and funny worlds. This creative couple always worked together on each Dixit card, from the idea and the sketch to the coloring. They will bring you over to a fantasy land through 84 new cards full of exotic landscapes and surprising creatures! Discover a fantastic universe where wonderful and ordinary things combine marvelously together. Only playable with Dixit base game! CONTENTS: The box contains: 84 oversized illustrated cards, 1 rules booklet.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361278232,"sku":"DIX08","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX08_1.jpg?v=1754291509"},{"product_id":"dix03","title":"Dixit: Oddyssey","description":"\u003cp style=\"box-sizing: border-box; border: 0px; font-size: 13px; margin: 0px 0px 1.6em; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px; background-color: #ffffff;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; font-style: inherit; font-weight: bold; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;\"\u003e\u003cspan style=\"font-family: verdana;\" face=\"verdana\"\u003eA picture is worth a thousand words.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; border: 0px; font-size: 13px; margin: 0px 0px 1.6em; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px; background-color: #ffffff;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;\"\u003e\u003cspan style=\"font-family: verdana;\" face=\"verdana\"\u003eDixit is an enchanting game that summons yourÂ imagination.\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px;\"\u003eA storyteller chooses one card of its hand of cards and proposes an accurate theme. Other players use this theme toÂ \u003c\/span\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px;\"\u003eselect a card from their hand which inspires them. All the cards are shuffled and revealed.Â \u003c\/span\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px;\"\u003ePlayers must find the tellerâ€™s card. To score points,Â \u003c\/span\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; letter-spacing: -0.3px;\"\u003ethe theme must be neither too simple or too complex.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; border: 0px; margin: 0px 0px 1.6em; outline: 0px; padding: 0px; vertical-align: baseline; background-color: #ffffff;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;\"\u003e\u003cspan style=\"box-sizing: border-box; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; font-size: 13px; letter-spacing: -0.3px;\"\u003e\u003cspan style=\"font-family: verdana;\" face=\"verdana\"\u003eThe Dixit: Odyssey expansion brings the cards from the standalone Dixit: Odyssey game to the Dixit base game. With all-new art by drawn by Piero and colored by Marie Cadouat, Dixit: Odyssey offers fresh, exciting experiences to enjoy with friends and family alike!This product is an expansion: Dixit base game required to play.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361245464,"sku":"DIX03","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX03_1.jpg?v=1754291509"},{"product_id":"dix05","title":"Dixit: Origins Expansion","description":"\u003cp\u003eDixit: Origins Expansion\u003cbr\u003e\nAs with Dixit Quest\/Dixit 2 and Dixit 3, Dixit Origins (a.k.a. Dixit 4) is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own (although you'd need to provide your own scoring board and voting tokens, in addition to knowing the rules).\u003c\/p\u003e\n\n\u003cp\u003eAs for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935361016088,"sku":"DIX05","price":735.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DIX05_1.jpg?v=1754291508"},{"product_id":"dix02","title":"Dixit: Quest Expansion","description":"\u003cp\u003e84 new cards with paintings that can be used on their own (but then you need some kind of voting tokens and paper and pencil to take notes of the scoring) or with those from the base game (or with Dixit: Journey or Dixit: Odyssey).\u003c\/p\u003e\n\n\u003cp\u003eThe game does not contain scoring board and tokens, but it will be packed in a smaller box in which it is much easier to take it on a trip. This game could theoretically be played as it is, but the components needed to play are contained in the base-game.\u003c\/p\u003e\n\n\u003cp\u003eAs in Dixit, each round, one player takes on the role of Storyteller who chooses one card from his hand, tells, sings or does something that in his opinion is associated with the played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses.\u003c\/p\u003e\n\n\u003cp\u003ePlayer who has the most points wins the game.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935360983320,"sku":"DIX02","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1632141.jpg?v=1754291507"},{"product_id":"gwi0415","title":"Forbidden Desert","description":"\u003cp\u003eForbidden Desert\u003cbr\u003e\nGame description from the publisher:\u003c\/p\u003e\n\n\u003cp\u003eGear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!\u003c\/p\u003e\n\n\u003cp\u003eIn Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935365144856,"sku":"GWI0415","price":695.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/GWI0415_1.jpg?v=1754291506"},{"product_id":"gw317","title":"Forbidden Island","description":"\u003cp\u003eForbidden Island\u003cbr\u003e\nForbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.\u003c\/p\u003e\n\n\u003cp\u003eWhat causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.\u003c\/p\u003e\n\n\u003cp\u003eWith multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Forbidden Island is a rare game of both quality and affordable price.\u003cbr\u003e\nFor those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.\u003c\/p\u003e\n\n\u003cp\u003eFrom the publisher's website:\u003c\/p\u003e\n\n\u003cp\u003eDare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935365112088,"sku":"GW317","price":520.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/GW317_1.jpg?v=1754291505"},{"product_id":"ban001","title":"Bananagrams","description":"\u003cp\u003eBananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.\u003c\/p\u003e\n\n\u003cp\u003eUsing a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the \"bunch\" of tiles has been depleted.\u003c\/p\u003e\n\n\u003cp\u003eThere are variants included in the instructions, such as Banana Smoothie and Banana cafe for limited set skills or space-deprived places, and the game is suitable for solo play.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935348039960,"sku":"BAN001","price":260.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2463443.jpg?v=1754291498"},{"product_id":"peb001","title":"Bananagrams Party Edition","description":"\u003cp\u003eBananagrams is a Scrabble-like game without the board that's much like Pick Two!, but without the letter values.\u003c\/p\u003e\n\n\u003cp\u003eIn the basic game, using a selection of 144 plastic letter tiles, each player works independently to create their own \"crossword\". When a player has incorporated all of their letters in their crossword, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins.\u003c\/p\u003e\n\n\u003cp\u003eBananagrams Party adds fourteen \"party power\" tiles to the letter mix, with each of these tiles Æ’?? The Re-Gifter, The Thief, Switcheroo, Pouch Head, etc. Æ’?? giving its holder a unique power in the game.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935348007192,"sku":"PEB001","price":325.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3063125.png?v=1754291497"},{"product_id":"ie51170","title":"King of New York","description":"\u003cp\u003eThere's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!\u003c\/p\u003e\n\n\u003cp\u003eKing of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.\u003c\/p\u003e\n\n\u003cp\u003eWhat's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve \"Fame\", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.\u003c\/p\u003e\n\n\u003cp\u003eThe game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.\u003c\/p\u003e\n\n\u003cp\u003eThe monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366619416,"sku":"IE51170","price":955.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic2407103.jpg?v=1754291495"},{"product_id":"ie51290","title":"King of New York: Power Up!","description":"\u003cp\u003eWith King of New York: Power Up!, Captain Fish, Sheriff, and their fellow monsters now have two unique sets of evolution cards (112 cards total) for both King of New York and King of Tokyo Æ’?? and a new challenger joins them: Mega Shark!\u003c\/p\u003e\n\n\u003cp\u003eWith this expansion, rolling 3 hearts (not necessarily on the same turn) allows you to draw a card and access violent new powers. What's more, fans of King of Tokyo: Power Up! can now mix monsters from both games to compete for supremacy over Tokyo with evolution cards.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366553880,"sku":"IE51290","price":540.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3105185.jpg?v=1754291494"},{"product_id":"ie51314","title":"King of Tokyo (2016 Edition)","description":"\u003cp\u003eIn King of Tokyo, you play mutant monsters, gigantic robots, and strange aliensÆ’??all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.\u003c\/p\u003e\n\n\u003cp\u003eAt the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.\u003c\/p\u003e\n\n\u003cp\u003eThe fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!\u003c\/p\u003e\n\n\u003cp\u003eTop this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!\u003c\/p\u003e\n\n\u003cp\u003eIn order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366521112,"sku":"IE51314","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3043734.jpg?v=1754291493"},{"product_id":"ie51350","title":"King of Tokyo Monster Pack Cthulhu","description":"\u003cp\u003eThe Monster Pack Æ’?? Cthulhu includes a new monster Æ’?? Cthulhu, in case you couldn't guess Æ’?? as well as eight evolution cards for use with King of Tokyo and eight evolution cards for King of New York. Fifteen cultist tokens are also included for card effects.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366488344,"sku":"IE51350","price":240.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3324157.jpg?v=1754291492"},{"product_id":"ie51368","title":"King of Tokyo Power Up (2017)","description":"\u003cp\u003eWith King of Tokyo: Power Up! Æ’?? an expansion for the King of Tokyo base game Æ’?? Included is the new monster Pandakai, a giant panda bear. After choosing a monster, each player takes the eight Evolution cards associated with that monster, shuffles those cards, and creates a personal deck. At the end of a player's turn, if she has three hearts, she draws one Evolution card and adds it to her hand; this is possible even in Tokyo (when hearts are normally useless) and even if the hearts are used for some other action, such as healing.\u003c\/p\u003e\n\n\u003cp\u003eA player can reveal and play an Evolution card at any time. Some Evolutions are temporary, allowing a one-time bonus, while others are Permanent, such as Gigazaur's \"Tail Sweep\", which allows him to change one die to a 1 or 2 each turn. Each Evolution card also identifies whether a monster is a Mutant, Invader, or Robot, and while not relevant for Power Up!, this species identification could come into play in future expansions.\u003c\/p\u003e\n\n\u003cp\u003eThe rules for King of Tokyo: Power Up! contain a few variants: Players start with a random Evolution in play, or draw two cards and choose the one they want, or draft a set of Evolutions prior to the start of play. However you play, the goal of the game remains the same: Score 20 points or be the last monster standing amid the rubble of what was once Tokyo.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366455576,"sku":"IE51368","price":370.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3330452.jpg?v=1754291492"},{"product_id":"ie51421","title":"King of Tokyo: New York King Kong Monster Pack","description":"\u003cp\u003eHe is not happy! King Kong is ready to conquer the Empire State Building and Tokyo Tower to find his love. Will you dare cross his path, or worse, capture his beloved?\u003c\/p\u003e\n\n\u003cp\u003eThe King Kong Monster Pack adds new elements to two games: Tokyo Tower for King of Tokyo and the Empire State Building for King of New York!\u003c\/p\u003e\n\n\u003cp\u003eEvolution cards let you play King of Tokyo and King of New York with supercharged monsters! King Kong's Evolutions work like the Evolutions in King of Tokyo: Power Up! and King of New York: Power Up! To play with King Kong's Evolutions, you need the Power Up! expansion for whichever base game you have.\u003c\/p\u003e\n\n\u003cp\u003eOne of King Kong's Evolutions introduces the Beauty card, which has two sides that have different effects according to which monster owns the card.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366390040,"sku":"IE51421","price":240.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3750456.png?v=1754291490"},{"product_id":"bog03301","title":"Kingdomino","description":"\u003cp\u003eIn Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands...\u003c\/p\u003e\n\n\u003cp\u003eDominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366750488,"sku":"BOG03301","price":160.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/media_3f3fa33f-5a96-4951-82ef-95361d7a40d5.jpg?v=1754291488"},{"product_id":"bog03602","title":"Queendomino","description":"\u003cp\u003eBuild up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins Æ’?? and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!\u003c\/p\u003e\n\n\u003cp\u003eQueendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935366652184,"sku":"BOG03602","price":735.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/BOG03602_1.jpg?v=1754291486"},{"product_id":"w42034","title":"Qwirkle Cubes","description":"\u003cp\u003eQwirkle Cubes is a sequel of sorts to Qwirkle with the goal of the game being the same as before: Create rows and columns in which the tokens all match either in color or symbol in order to score points. Each time you add tokens to the playing area, you score points equal to the rows\/columns that you create or add to. Close out a row by playing the sixth token in it, and you score six bonus points in addition to whatever else you score for the turn.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832265797912,"sku":"W42034","price":220.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/W42034_1.jpg?v=1754291485"},{"product_id":"wi52132","title":"Qwirkle Travel Edition","description":"\u003cp\u003eQwirkle is the perfect game to take to a friend's house or on a long road trip, and our sturdy travel pouch makes it that much easier. Plus, Qwirkle is meant to be played without a board, making it the ideal game for when your on-the-go family is waiting in an airport or any other location.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935371763992,"sku":"WI52132","price":390.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/WI52132_1.jpg?v=1754291484"},{"product_id":"zmg71150","title":"Pandemic: The Cure (stand alone)","description":"\u003cp\u003ePandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.\u003c\/p\u003e\n\n\u003cp\u003ePlayers roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities Æ’?? and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.\u003c\/p\u003e\n\n\u003cp\u003eAt the end of each turn, new \"infection dice\" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!\u003c\/p\u003e\n\n\u003cp\u003ePart of the Pandemic series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935370977560,"sku":"ZMG71150","price":1215.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/ZMG71150_1.jpg?v=1754291469"},{"product_id":"gw249","title":"Sushi Go","description":"\u003cp\u003eIn the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!\u003c\/p\u003e\n\n\u003cp\u003eSushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of \"draft and pass\" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935373599000,"sku":"GW249","price":325.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic1900075.jpg?v=1754291468"},{"product_id":"gwi419","title":"Sushi Go Party","description":"\u003cp\u003eSushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing ?Ã¿ la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935373566232,"sku":"GWI419","price":565.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/pic3031286.jpg?v=1754291466"},{"product_id":"do7227","title":"Ticket to Ride Europe -  First Journey","description":"\u003cp\u003eTicket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.\u003c\/p\u003e\n\n\u003cp\u003eIn general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.\u003c\/p\u003e\n\n\u003cp\u003eOn a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.\u003c\/p\u003e\n\n\u003cp\u003eThe first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.\u003c\/p\u003e\n\n\u003cp\u003ePart of Ticket to Ride series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935375270168,"sku":"DO7227","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7227_1.png?v=1754291462"},{"product_id":"dow7216","title":"Ticket to Ride expansion: USA 1910","description":"\u003cp\u003eTicket to Ride: USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: M??rklin). This includes 35 new 1910 Destination Tickets, a GlobeTrotter Bonus card for completing the most tickets, 4 Mystery Train Destination Tickets originally provided in the Ticket to Ride: Mystery Train Expansion expansion, and a complete replacement deck of the 141 cards from the original game deck (30 Destination Tickets (4 cards have a reduced value from Ticket to Ride), 110 Train Cards, and 1 Longest Route Bonus Card (Trans America Express)).\u003c\/p\u003e\n\n\u003cp\u003eThe rulebook is from the original game designer Alan R. Moon that gives you three additional different ways to play the game:\u003c\/p\u003e\n\n\u003cp\u003eThe 1910 Rules: Played as the standard Ticket to Ride, but using only the 1910 Destination Tickets, and GlobeTrotter Bonus card.\u003cbr\u003e\nThe Big Cities Rules: Played with only the newly identified 35 \"Big City\" Destination Tickets (15 Standard Tickets, 19 1910 Tickets, and 1 Mystery Train Ticket).\u003cbr\u003e\nThe Mega Game: featuring all of the game's Destination Tickets and Bonus Cards (30 Standard Tickets, 35 1910 Tickets, 4 Mystery Train Tickets, and both Bonus cards).\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935375106328,"sku":"DOW7216","price":565.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW7216_1.jpg?v=1754291461"},{"product_id":"do7228","title":"Ticket to Ride France","description":"\u003cp\u003eTicket to Ride Map Collection: Volume 6 Æ’?? France \u0026amp; Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.\u003c\/p\u003e\n\n\u003cp\u003eIn the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.)\u003c\/p\u003e\n\n\u003cp\u003eMultiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.\u003c\/p\u003e\n\n\u003cp\u003eIn the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network.\u003c\/p\u003e\n\n\u003cp\u003eAfter claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points.\u003c\/p\u003e\n\n\u003cp\u003eAs a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935375008024,"sku":"DO7228","price":995.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7228_1.jpg?v=1754291459"},{"product_id":"dow720113","title":"Ticket to Ride Map Collection: Vol 1 - Asia","description":"\u003cp\u003eDays of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride Map Collection: Volume 1 - Team Asia \u0026amp; Legendary Asia presents players with two set-ups on Earth's largest continent:\u003c\/p\u003e\n\n\u003cp\u003eÆ’?â€º Team Asia from Alan R. Moon Æ’?? Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access.\u003c\/p\u003e\n\n\u003cp\u003eWhen a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins.\u003c\/p\u003e\n\n\u003cp\u003eÆ’?â€º Legendary Asia from Fran??ois Valentyne Æ’?? The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point \"Asian Explorer\" bonus.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374713112,"sku":"DOW720113","price":955.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW720113_1.jpg?v=1754291459"},{"product_id":"dow720114","title":"Ticket to Ride Map Collection: Vol 2 - India","description":"\u003cp\u003eDays of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride Map Collection: Volume 2 - India \u0026amp; Switzerland presents players with two scenarios:\u003c\/p\u003e\n\n\u003cp\u003eÆ’?â€º India from Ian Vincent Æ’?? On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points.\u003c\/p\u003e\n\n\u003cp\u003eÆ’?â€º Switzerland from Alan R. Moon Æ’?? This is a reprint of Ticket to Ride: Switzerland, first published in 2007. This game board is for 2-3 players only. Instead of connecting only cities, some destination tickets connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which she qualifies. Unlike most other TtR games, discarded tickets are removed from the game instead of being returned to the ticket deck. Also, Locomotives can be used only to build tunnels.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374582040,"sku":"DOW720114","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW720114_1.jpg?v=1754291458"},{"product_id":"dow720117","title":"Ticket to Ride Map Collection: Vol 3 - Africa","description":"\u003cp\u003eSet in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 - The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern \"heart\" of the continent displayed in a vertical format.\u003c\/p\u003e\n\n\u003cp\u003eThis expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert\/Savanna cards for yellow, orange and red routes; Jungle\/Forest cards for green, blue and purple routes; and Mountain\/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374450968,"sku":"DOW720117","price":735.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW720117_1.jpg?v=1754291457"},{"product_id":"dow720120","title":"Ticket to Ride Map Collection: Vol 4 - Nederland","description":"\u003cp\u003eTicket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the Netherlands.\u003c\/p\u003e\n\n\u003cp\u003eThe basics of TtR gameplay remain the same as always Æ’?? players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand Æ’?? but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.\u003c\/p\u003e\n\n\u003cp\u003eSecond, every route Æ’?? whether double or single Æ’?? has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll Æ’?? which costs 1-4 coins Æ’?? to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game.\u003c\/p\u003e\n\n\u003cp\u003eIn addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often.\u003c\/p\u003e\n\n\u003cp\u003eThese coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374352664,"sku":"DOW720120","price":780.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW720120_1.jpg?v=1754291456"},{"product_id":"dow720123","title":"Ticket to Ride Map Collection: Vol 5 - United Kingdom","description":"\u003cp\u003eTicket to Ride Map Collection: Volume 5 Æ’?? United Kingdom \u0026amp; Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania.\u003c\/p\u003e\n\n\u003cp\u003eThe Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward.\u003c\/p\u003e\n\n\u003cp\u003eThe United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland.\u003c\/p\u003e\n\n\u003cp\u003eAlthough officially an expansion for Ticket to Ride or Ticket to Ride: Europe, this could be used for Ticket to Ride: Nordic Countries. However use with Nordic Countries would be limited to three players and use of spare trains. The UK map requires 35 trains, the Pennsylvania map requires 45 trains, and Nordic Countries contains 40 of each colour (with 5 spare).\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374287128,"sku":"DOW720123","price":995.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW720123_1.jpg?v=1754291455"},{"product_id":"dow7208","title":"Ticket to Ride Nordic Countries","description":"\u003cp\u003eTicket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland; a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder.\u003c\/p\u003e\n\n\u003cp\u003eThe goal in \"Nordic\" remains the same as base Ticket to Ride: collect and play cards to place your trains on the board, attempting to connect the different cities on your ticket cards. The map incorporates tunnels from Europe and also has routes containing ferries. Ferries will require a certain number of Locomotives to be played, as well as other cards, in order to be claimed. Locomotives are handled a bit differently as well. On your turn you may take 2 Locomotives if you want, but you can only use them on ferries, tunnels, or the special 9 length route.\u003c\/p\u003e\n\n\u003cp\u003eUnlike the USA or Europe maps, Nordic is designed for 2-3 players only and has a heavier focus on blocking your opponent and more aggressive play.\u003c\/p\u003e\n\n\u003cp\u003eAlthough not an official expansion for this set, Ticket to Ride Map Collection: Volume 5 Æ’?? United Kingdom \u0026amp; Pennsylvania can be used as an expansion for Nordic Countries, although limited to the three players included in this set. Nordic Countries includes three sets of 40 trains, with 5 spare for each colour; the UK map in Ticket to Ride Map Collection: Volume 5 Æ’?? United Kingdom \u0026amp; Pennsylvania requires 35 trains and the Pennsylvania map requires 45 trains.\u003c\/p\u003e\n\n\u003cp\u003ePart of the Ticket to Ride series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374254360,"sku":"DOW7208","price":1215.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DOW7208_1.jpg?v=1754291454"},{"product_id":"do7225","title":"Ticket to Ride: First Journey","description":"\u003cp\u003eTicket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.\u003c\/p\u003e\n\n\u003cp\u003eIn general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.\u003c\/p\u003e\n\n\u003cp\u003eOn a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)\u003c\/p\u003e\n\n\u003cp\u003eIf you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket.\u003c\/p\u003e\n\n\u003cp\u003eThe first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!\u003c\/p\u003e\n\n\u003cp\u003ePart of Ticket to Ride series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374221592,"sku":"DO7225","price":865.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7225_1.jpg?v=1754291453"},{"product_id":"do7215","title":"Ticket to Ride: Germany","description":"\u003cp\u003eTicket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score.\u003c\/p\u003e\n\n\u003cp\u003eIn addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: M??rklin, but ZuZ:D didn't include the passenger mechanism from M??rklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374188824,"sku":"DO7215","price":1255.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7215_1.jpg?v=1754291452"},{"product_id":"do7260","title":"Ticket To Ride: New York","description":"\u003cp\u003eTicket to Ride: New York features the familiar gameplay from the Ticket to Ride game series Æ’?? collect cards, claim routes, draw tickets Æ’?? but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.\u003c\/p\u003e\n\n\u003cp\u003eEach player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.\u003c\/p\u003e\n\n\u003cp\u003ePlayers take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":44832263504152,"sku":"DO7260","price":565.0,"currency_code":"ZAR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7260_1_46894ce6-c4d6-40da-aae2-7907873d2963.png?v=1754291451"},{"product_id":"do7226","title":"Ticket to Ride: Rails \u0026 Sails","description":"\u003cp\u003eTicket to Ride: Rails \u0026amp; Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe Æ’?? which means that you'll be moving across water, of course, and that's where the sails come in.\u003c\/p\u003e\n\n\u003cp\u003eAs in other Ticket to Ride games, in Ticket to Ride: Rails \u0026amp; Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride: Rails \u0026amp; Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)\u003c\/p\u003e\n\n\u003cp\u003eSimilarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.\u003c\/p\u003e\n\n\u003cp\u003eSome tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.\u003c\/p\u003e\n\n\u003cp\u003eEach player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.\u003c\/p\u003e\n\n\u003cp\u003eTicket to Ride: Rails \u0026amp; Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.\u003c\/p\u003e\n\n\u003cp\u003ePart of Ticket to Ride series.\u003c\/p\u003e","brand":"Solarpop","offers":[{"title":"Board Game","offer_id":49935374156056,"sku":"DO7226","price":2255.0,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0141\/5256\/4794\/products\/DO7226_1.jpg?v=1754291450"}],"url":"https:\/\/swordandboard.co.za\/collections\/family-games.oembed?page=17","provider":"Sword \u0026 Board Games and Hobbies","version":"1.0","type":"link"}